Bitcoin icon set stock vector. Illustration of digital ...

Patch .12.7 (Today 14:00 MSK) - Notes & Discussion

Edit: For those on New Reddit, we're trying out the "Event" style post, so you should see a start time listed above this post in your local timezone. It seems like it's a hour ahead for me, for whatever reason. Let me know if it works for you.
The installation of the patch has finished!
The installation of the patch has begun!
Regards to CptQ for this count-down timer for those not on new.reddit:
#Countdown Timer

Per the Official EFT Discord:

Tomorrow [The 27th], at 14.00 Moscow time we plan to start installation of the update 0.12.7. The game will be stopped. Installation of the update will take approximately 4 hours, but can be extended if necessary.
Twitter Post: https://twitter.com/bstategames/status/1287475159432081408
Check out the latest Raid Episode (#4): https://www.youtube.com/watch?v=2u8hkw2UTy4
Help our Wiki Editors out: https://old.reddit.com/EscapefromTarkov/comments/hyftjg/your_patchly_wiki_post/

FAQ:

Below are the patch notes for .12.7 :

___
Patch 0.12.7:
Added:
New ammo:
Added new stimulants:

Optimization:
Fixed:
Fixed in weapon presets
Fixed in the hideout
Changed:
submitted by Fwopp to EscapefromTarkov [link] [comments]

Gridcoin 5.0.0.0-Mandatory "Fern" Release

https://github.com/gridcoin-community/Gridcoin-Research/releases/tag/5.0.0.0
Finally! After over ten months of development and testing, "Fern" has arrived! This is a whopper. 240 pull requests merged. Essentially a complete rewrite that was started with the scraper (the "neural net" rewrite) in "Denise" has now been completed. Practically the ENTIRE Gridcoin specific codebase resting on top of the vanilla Bitcoin/Peercoin/Blackcoin vanilla PoS code has been rewritten. This removes the team requirement at last (see below), although there are many other important improvements besides that.
Fern was a monumental undertaking. We had to encode all of the old rules active for the v10 block protocol in new code and ensure that the new code was 100% compatible. This had to be done in such a way as to clear out all of the old spaghetti and ring-fence it with tightly controlled class implementations. We then wrote an entirely new, simplified ruleset for research rewards and reengineered contracts (which includes beacon management, polls, and voting) using properly classed code. The fundamentals of Gridcoin with this release are now on a very sound and maintainable footing, and the developers believe the codebase as updated here will serve as the fundamental basis for Gridcoin's future roadmap.
We have been testing this for MONTHS on testnet in various stages. The v10 (legacy) compatibility code has been running on testnet continuously as it was developed to ensure compatibility with existing nodes. During the last few months, we have done two private testnet forks and then the full public testnet testing for v11 code (the new protocol which is what Fern implements). The developers have also been running non-staking "sentinel" nodes on mainnet with this code to verify that the consensus rules are problem-free for the legacy compatibility code on the broader mainnet. We believe this amount of testing is going to result in a smooth rollout.
Given the amount of changes in Fern, I am presenting TWO changelogs below. One is high level, which summarizes the most significant changes in the protocol. The second changelog is the detailed one in the usual format, and gives you an inkling of the size of this release.

Highlights

Protocol

Note that the protocol changes will not become active until we cross the hard-fork transition height to v11, which has been set at 2053000. Given current average block spacing, this should happen around October 4, about one month from now.
Note that to get all of the beacons in the network on the new protocol, we are requiring ALL beacons to be validated. A two week (14 day) grace period is provided by the code, starting at the time of the transition height, for people currently holding a beacon to validate the beacon and prevent it from expiring. That means that EVERY CRUNCHER must advertise and validate their beacon AFTER the v11 transition (around Oct 4th) and BEFORE October 18th (or more precisely, 14 days from the actual date of the v11 transition). If you do not advertise and validate your beacon by this time, your beacon will expire and you will stop earning research rewards until you advertise and validate a new beacon. This process has been made much easier by a brand new beacon "wizard" that helps manage beacon advertisements and renewals. Once a beacon has been validated and is a v11 protocol beacon, the normal 180 day expiration rules apply. Note, however, that the 180 day expiration on research rewards has been removed with the Fern update. This means that while your beacon might expire after 180 days, your earned research rewards will be retained and can be claimed by advertising a beacon with the same CPID and going through the validation process again. In other words, you do not lose any earned research rewards if you do not stake a block within 180 days and keep your beacon up-to-date.
The transition height is also when the team requirement will be relaxed for the network.

GUI

Besides the beacon wizard, there are a number of improvements to the GUI, including new UI transaction types (and icons) for staking the superblock, sidestake sends, beacon advertisement, voting, poll creation, and transactions with a message. The main screen has been revamped with a better summary section, and better status icons. Several changes under the hood have improved GUI performance. And finally, the diagnostics have been revamped.

Blockchain

The wallet sync speed has been DRASTICALLY improved. A decent machine with a good network connection should be able to sync the entire mainnet blockchain in less than 4 hours. A fast machine with a really fast network connection and a good SSD can do it in about 2.5 hours. One of our goals was to reduce or eliminate the reliance on snapshots for mainnet, and I think we have accomplished that goal with the new sync speed. We have also streamlined the in-memory structures for the blockchain which shaves some memory use.
There are so many goodies here it is hard to summarize them all.
I would like to thank all of the contributors to this release, but especially thank @cyrossignol, whose incredible contributions formed the backbone of this release. I would also like to pay special thanks to @barton2526, @caraka, and @Quezacoatl1, who tirelessly helped during the testing and polishing phase on testnet with testing and repeated builds for all architectures.
The developers are proud to present this release to the community and we believe this represents the starting point for a true renaissance for Gridcoin!

Summary Changelog

Accrual

Changed

Most significantly, nodes calculate research rewards directly from the magnitudes in EACH superblock between stakes instead of using a two- or three- point average based on a CPID's current magnitude and the magnitude for the CPID when it last staked. For those long-timers in the community, this has been referred to as "Superblock Windows," and was first done in proof-of-concept form by @denravonska.

Removed

Beacons

Added

Changed

Removed

Unaltered

As a reminder:

Superblocks

Added

Changed

Removed

Voting

Added

Changed

Removed

Detailed Changelog

[5.0.0.0] 2020-09-03, mandatory, "Fern"

Added

Changed

Removed

Fixed

submitted by jamescowens to gridcoin [link] [comments]

List of current UI/UX issues & possible QoL improvements (Megathread?)

As some of you know, I only make stupidly long posts and also like to humbly brag about being a software engineer with fairly decent experience in QA, automated testing and testing in general (6+ years a C# dev).
This is my personal list of things that either make no sense, are unpleasant, incoherent, or could be improved.
Please feel free to add to the list, I will come back and edit every day.
Numbers are also here to help you quote & provide your own criticism.
Note that is is done with the following optimization mindset, in order of importance :
As you can see I worked under the assumption that the average player wants to spend more time in raid rather than in inventory ; obviously this falls apart if that is not the case. To do that I try to improve time spent on searching / arranging things without creating unecessary automation or remove important/immersive aspects of the game, even in inventory. I also try to improve time spent clicking through various windows as currently a lot of them are done to be fast & easy to for the devs, not for the players. I want to emphasize that I'm okay with that. I know the importance of having sub-optimal navigation to help you find out what your better navigation is. I also know a complete rework is not always possible, that is why I made my list without changing too much of the menus as well as keeping the vibe/current feel of those menus.
Keywords like should & could are used as intended ; since this is not a professional report I'm emphasizing here, the meaning of the word is important. Should means it is adding an improvement over an existing issue, could means it's a possible improvement but requires further investigation. Would means investigation was done and is just one possible outcome usually relevant within the context.
Please note that most of us now are very used to the current UI/UX, which will generate two reactions:
- "It's fine as it is because I can do it quite fast."
- "I don't want it to change again, I'm used to it now."
I cannot emphasize how unefficient it is to let those emotions get the best of you. UI/UX is the study of common sense & ease of use in an interface. You should never have to get used to anything, it should be fluid and intuitive. If you think you're fast now, that means it's possible to be slow. This is extremely bad for a UI/UX standpoint. Everybody should be able to navigate/understand the menus just as fast the 1st time than the 100th time (ideally). Keep this in mind when you read everything down here, because some stuff you probably won't like at first glance, but you will get used to it very fast, and you will gain a lot of time in the future, as well as new players.

1. Autostacking of items

Money & Ammo. When a stackable item or stack of items enter an inventory, it should autostack itself to an available non-full stack, then fill other available stacks until there aren't any. At that point, the item should just go at the top of the inventory as it is doing now. Autostacking should *not* browse for sublayers of inventory.
Items drag & dropped on an inventory slot should not be auto-stacked either (drag & drop overrides autostacking).
It would autostack when control clicking, or using "Receive all" from another inventory, or when dropping into a sublayer without selecting a specific slot.
Autostacking should only stack FiR items together and non FiR items together.

Example 1

Drag & Dropping would not stack in the same inventory layer. Drag & dropping would override auto stacking.

Dragging over the money case would auto stack in the inventory of the case.

Using Ammo as example here. If you drag & drop directly on a slot (even in an inventory sublayer), you would override autostacking.

2. Highlighting of full stacks

Stacks at full capacity could be highlighted for easier inventory management.
Many aspects could be used to highlight (either the name of the item, or the value, or the background of the cell)

Apology for the poor photoshop skills

This could be a highlighting method

This could be a highlighting method

3. Consistent item order in hideout craft list

Currently when in the workbench (and I think others? now I doubt), the list of craftable items appears to be random. The order should always be the same for consistency. Does not provide meaningful gameplay experience to have to "look for the recipe" every time.

4. Collecting crafts

Hideout stations could display the finished craft on top for easy collection of craft, or there could be a "Get Items" or "Receive All" elsewhere to avoid unecessary scrolling. This is uncessary if ongoing crafts are moved on top of the list, or if the list is autoscrolled to the ongoing craft.
"Collect All" on station level is not the best idea. If you go in a station, it's probably better that you know what you're collecting. I suggest moving the relevant craft on top or auto scrolling and not adding "receive all" on station level, although it would be a good help.
This should be investigated.

Receive All or Get Items could be moved or added at the top or bottom of the window.

5. "Receive All" could exist at hideout level

The same way we "receive all" from a trader, it would be nice to "Receive all" from the hideout. Either in the form of a trader (in which we can receive all / pick manually from) or by instantly putting it in inventory. If there is enough space it just works. If there isn't, it displays an error like it already does.
This is not mutually exclusive with the previous suggestion.

6. Display crafts readyness/collection

6.1 Hideout
The current behaviour is partially coherent. You get notified when an item is sold, and you get notified when a craft is finished.
You have a display notification "Attachment" style when a trader has something for you, and you should get a display notification "attachment" style when the hideout has something for you.
Ideally, there should also be such notifications for currently unused station


Receive all on the right, Nutrition unit has finished crafting and Lavatory is currently NOT crafting

6.2 Traders
There should be a way of knowing if something is waiting in trader inventory on a global level (quest rewards, money, insurance, unsold market items returns), like the nofication. The "new item" notification could be always visible as long as items are in the trader inventories, compared to now where it disappears as soon as you either click it or visit the messenger. In this hypothesis, there could be a change of color in the notification to show that there are still item waiting including some that haven't been seen yet (to still fulfill the current role of the notification)

7. CTA's

Note : CTA = Call to Action, it's the button your user will press 99.3% of the time. Example, in the launcher, it's the "Start Game". Clearly visible, easily accessible, highlighted, much bigger, and at a very common CTA spot. That one is great.
Some others are not.
7.1. "Receive All" should not be displayed when there is nothing to receive.
7.2 "Get" in single transaction messages from Ragman could be removed. There is no reason to take single items from the window when you can receive it all at once.
7.3 A "group collect" Receive all action could be added when you click on the attachment notification, or as an extra action next to the notification (just like shown on the Hideout in figure 6.0) that would specifically collect all. it would loop through all conversations and collect all and dump at the top of stash, either until its finished or there is not enough room, in which case it displays an error. It could also work like the scav case and not pick up anything until you have room, and in that case you would go in the window manually and/or make room (like we do now).
7.3 The "Receive all" is at the bottom when most CTAs in the game is at the top (dealer tabs, market tabs, character sheet tabs, settings...). Save in the settings is at the bottom too. It is incoherent. It would make more sense to have all CTAs at the bottom and options/tabs/menus at the top.
7.4 The "DEAL" button in trader view is much smaller and less visible than the "Fill Item" checkbox. The CTA should be getting more attention than a setting. New players pretty much *never* see it first and look around the "Fill Item" with eyes & mouse.

DEAL should be at the bottom in the current \"Fill Item\" box. Fill Items should be removed entirely.
7.5 Quests could be automatically accepted (no need for CTA). I don't see a reason why someone would not accept a quest. The only reason we're Accepting them now is to let the user know he has a new quest. There are other means of notifying players of new stuff : usually notifications. If not, that button should at least be more visible/highlighted. Every new player ( 100%! ) I coach does not see it at first and never looks at the right spot the first time.
7.6 "Insure All" is the most commonly used button in the insurance screen and could be emphasized more.

Example 7.5

8. Remove "Fill Items"

The Fill Items to automatically fill the trader's requirements should be removed and set as the default behaviour. There is no need to fill items manually nor tell the game to do so.

9. Expire / Delete pending requests

Friend requests should be cancellable and could expire. Requests should not be stuck until another user acts on them. Right clicking the request could display a "Cancel" or "Delete" request button.
Ideally, the cell should include a CTA on the right, as the only action I would ever do in a cell in this context is cancel.
Opening a submenu with only 1 item means you should not be opening a submenu, but displaying a button where the user right clicked instead.

I can only re-send a friend request to someone that already denied me. This is incoherent.

10. Market Rows

From my somewhat small sample (about 60 players), nobody uses the expand button on the top right of a cell (see below). I think everybody uses the right click on item instead.

An expanded cell with context menu opened, and a collapsed cell
The extra information available on the right is the exact same as a right click, but is hidden behind a left click. This is incoherent.
The only difference is the profile picture that I only get from expanding, but currently we all have the same one. This would need to be investigated.

This could be an improvement, displaying the CTA's immediately (although BUY is definitely way too small). Notice profile picture on the left
10.1 The expandable cell feature should be removed altogether, as the other options are available on right click.
10.2 The whole row should provide the same context menu (right click).
10.3 The "Send friend request" could be included in the row's context menu, or could be removed entirely, as right now most requests are missclicks. Adding the Send Friend Request at the bottom of the context menu on the row would reduce the amount of missclicks.
10.4 Left clicking should not open the context menu. This is mostly the reason behind missclick friend requests, people double clicking slightly off the item icon sending a friend request by mistake. Now I have 4 just because I was trying to make a screenshot. F's in the chat. This would be resolved with 10.2 and 10.3.
10.5 Barter items have a "Barter" icon that is redundant, the first and second column are completely irrelevant to the player.

Example 10.5

11. Filtering search

11.1 "Filter by Item" should not filter the browse list. If you're writing a valid keyword in the search field it should display the correct suggestions. Filtering content is good, filtering suggestions is incoherent.
11.2 Filters could be cleared as soon as you type text in the search field. This would resolve 11.1

Example 11
11.3 "My Offers" could not be affected by filters, or could reset filters. It is more trouble to remove the filter manually every time rather than browsing through the offer list. Currently we never have more than ~10 offers at the same time for most players, which is okay to display without filter.
11.4 Filters should not overlap with other UI elements, they could be resized to fit or the expandable filter list could include more elements so the visible ones fit.

Example 11.4
11.5 The Remember Selected Filter / Reset Filter is unclear. Looks great, feels weird, and should be investigated to be more useful.

12. Context Menu in player lobby


The current lobby with context menu open

All players in this list are looking for a group, there is no need to write a status "Looking for group", it's redundant. The exception is friends, which 99.633...% of the time is the group i'm about to play with. Those are displayed on top.
The only action we do on the list on this screen is the "Invite to group" context menu action. It's a CTA and should not be hidden in a context menu, especially if the context menu only has one option. Since recently it has two, but we'll come to that in a minute.
12.1 The invite CTA should be on the player cell itself.
12.2 The report action should not be the default one from the context menu
12.3 Since there could be only one item in the context menu according to 12.1, the report action could be on the cell as well.

A low quality suggestion for 12.x

13. Trader Buy/Sell

Trader screen needs to be reworked. I won't provide a solution that doesn't completely change how everything looks/works as I stated at the start of the post. That being said this should be improved.


Example 13.1
13.1 Buying UI should be reworked.
When buying, the price of the item is already displayed on the item itself in the trader view.
The price is also displayed a second time in the tooltip of the item if you mouse-over.
The price is also displayed a third time in the barter area on the right of the image (middle of the screen in game). This is redundant. I understand the item on the right is the physical item "Roubles" in a stack that is paid, like a barter, but it does not need to be displayed a third time.
13.2 Quantity limit (red box in the image) could be shown in the tooltip ; most of the time people will hit "DEAL" until they get an error insted of actually reading the red box.
13.3 The red box looks like an error even when at 0/x, this is not intuitive. Limited items can be listed in different ways that are not so invasive. We could add "out of X" at the right side of the quantity box.
13.4 Barter item prices (if we assume 13.1) would need to also displayed differently. This needs to be investigated
13.5 Selling UI should be reworked

Example 13.5

Currently selling an item still displays the full available items to BUY, this is incoherent. Especially from the "Sell" tab. The whole left side of the screen is wasted, and cannot be used.
13.6 Items on the left are not greyed out (even though I can't buy them), but items on the right are greyed out (because I can't sell them). This is incoherent.
13.7 Trader sell space should be infinite
13.8 Buy/Sell could be done in a single tab if the whole screen is reworked. There are different levels to this. An easy one I could think :
"Trade" Tab instead of "Buy". Displays the same as the current "BUY" tab. If you ctrl+click an item from your stash, it instantly sells without confirmation. The second tab would be a "Buyback" where you can see what you sold in the current trade session. If you leave the screen your buyback is reset and items cannot be recovered. Another way would be to keep buybacks for the last X items. You would need to pay what you received to get back. The item would not lose it's FiR status. This preleminary and simplistic rework has issues, notably that you have to know to right click to sell. One way to fix that would be to make right click sell to trader instead of control click, but that would definitely make missclicks the first few days (and buyback would be mandatory).
This could be investigated.
13.9 Currency exchange rates should be easily available in relevant areas (Peacekeeper, Therapist and flea market) for all currencies (Rouble, Euro, Dollar, Bitcoin)

14. Boxing

Items should be boxables and moved around. At least to be dropped in boxes, ideally to be moved around freely.
There is a limit of 20 images. 🤷‍♂
Example 14

15. Quest inventory

If you loot too many quest items in a raid, you can end up not being able to loot it. I assume this is by design and it is why you have limited quest item space.
The quest inventory could be infinite if it's not by design to be limited.
The quest inventory should be manageable. In my case i had a 1 slot item blocking me from taking the suitcase, I should have been allowed to move that 1 slot item to the top or to the right of my inventory, clearing a whole line and letting me take the case.
Quest items could be stored in backpack (and resized) ; since you lose them on death it's not relevant to the players looting you or you dying and that issue would be gone. Storing it in your stash would also prevent you from losing it by going in raid with it by mistake. Taking it in raid or giving it to trader would be a volontary action. It also makes much more sense that way as other quest items (that are also usable items) work that way.


Alright this ended up taking more time than my lunchbreak, and there is *much* more to write but for the time being I'll leave it at that and come tomorrow to add your suggestions or mine. See you in 24 hours.
submitted by SixOneZil to EscapefromTarkov [link] [comments]

Groestlcoin 6th Anniversary Release

Introduction

Dear Groestlers, it goes without saying that 2020 has been a difficult time for millions of people worldwide. The groestlcoin team would like to take this opportunity to wish everyone our best to everyone coping with the direct and indirect effects of COVID-19. Let it bring out the best in us all and show that collectively, we can conquer anything.
The centralised banks and our national governments are facing unprecedented times with interest rates worldwide dropping to record lows in places. Rest assured that this can only strengthen the fundamentals of all decentralised cryptocurrencies and the vision that was seeded with Satoshi's Bitcoin whitepaper over 10 years ago. Despite everything that has been thrown at us this year, the show must go on and the team will still progress and advance to continue the momentum that we have developed over the past 6 years.
In addition to this, we'd like to remind you all that this is Groestlcoin's 6th Birthday release! In terms of price there have been some crazy highs and lows over the years (with highs of around $2.60 and lows of $0.000077!), but in terms of value– Groestlcoin just keeps getting more valuable! In these uncertain times, one thing remains clear – Groestlcoin will keep going and keep innovating regardless. On with what has been worked on and completed over the past few months.

UPDATED - Groestlcoin Core 2.18.2

This is a major release of Groestlcoin Core with many protocol level improvements and code optimizations, featuring the technical equivalent of Bitcoin v0.18.2 but with Groestlcoin-specific patches. On a general level, most of what is new is a new 'Groestlcoin-wallet' tool which is now distributed alongside Groestlcoin Core's other executables.
NOTE: The 'Account' API has been removed from this version which was typically used in some tip bots. Please ensure you check the release notes from 2.17.2 for details on replacing this functionality.

How to Upgrade?

Windows
If you are running an older version, shut it down. Wait until it has completely shut down (which might take a few minutes for older versions), then run the installer.
OSX
If you are running an older version, shut it down. Wait until it has completely shut down (which might take a few minutes for older versions), run the dmg and drag Groestlcoin Core to Applications.
Ubuntu
http://groestlcoin.org/forum/index.php?topic=441.0

Other Linux

http://groestlcoin.org/forum/index.php?topic=97.0

Download

Download the Windows Installer (64 bit) here
Download the Windows Installer (32 bit) here
Download the Windows binaries (64 bit) here
Download the Windows binaries (32 bit) here
Download the OSX Installer here
Download the OSX binaries here
Download the Linux binaries (64 bit) here
Download the Linux binaries (32 bit) here
Download the ARM Linux binaries (64 bit) here
Download the ARM Linux binaries (32 bit) here

Source

ALL NEW - Groestlcoin Moonshine iOS/Android Wallet

Built with React Native, Moonshine utilizes Electrum-GRS's JSON-RPC methods to interact with the Groestlcoin network.
GRS Moonshine's intended use is as a hot wallet. Meaning, your keys are only as safe as the device you install this wallet on. As with any hot wallet, please ensure that you keep only a small, responsible amount of Groestlcoin on it at any given time.

Features

Download

iOS
Android

Source

ALL NEW! – HODL GRS Android Wallet

HODL GRS connects directly to the Groestlcoin network using SPV mode and doesn't rely on servers that can be hacked or disabled.
HODL GRS utilizes AES hardware encryption, app sandboxing, and the latest security features to protect users from malware, browser security holes, and even physical theft. Private keys are stored only in the secure enclave of the user's phone, inaccessible to anyone other than the user.
Simplicity and ease-of-use is the core design principle of HODL GRS. A simple recovery phrase (which we call a Backup Recovery Key) is all that is needed to restore the user's wallet if they ever lose or replace their device. HODL GRS is deterministic, which means the user's balance and transaction history can be recovered just from the backup recovery key.

Features

Download

Main Release (Main Net)
Testnet Release

Source

ALL NEW! – GroestlcoinSeed Savior

Groestlcoin Seed Savior is a tool for recovering BIP39 seed phrases.
This tool is meant to help users with recovering a slightly incorrect Groestlcoin mnemonic phrase (AKA backup or seed). You can enter an existing BIP39 mnemonic and get derived addresses in various formats.
To find out if one of the suggested addresses is the right one, you can click on the suggested address to check the address' transaction history on a block explorer.

Features

Live Version (Not Recommended)

https://www.groestlcoin.org/recovery/

Download

https://github.com/Groestlcoin/mnemonic-recovery/archive/master.zip

Source

ALL NEW! – Vanity Search Vanity Address Generator

NOTE: NVidia GPU or any CPU only. AMD graphics cards will not work with this address generator.
VanitySearch is a command-line Segwit-capable vanity Groestlcoin address generator. Add unique flair when you tell people to send Groestlcoin. Alternatively, VanitySearch can be used to generate random addresses offline.
If you're tired of the random, cryptic addresses generated by regular groestlcoin clients, then VanitySearch is the right choice for you to create a more personalized address.
VanitySearch is a groestlcoin address prefix finder. If you want to generate safe private keys, use the -s option to enter your passphrase which will be used for generating a base key as for BIP38 standard (VanitySearch.exe -s "My PassPhrase" FXPref). You can also use VanitySearch.exe -ps "My PassPhrase" which will add a crypto secure seed to your passphrase.
VanitySearch may not compute a good grid size for your GPU, so try different values using -g option in order to get the best performances. If you want to use GPUs and CPUs together, you may have best performances by keeping one CPU core for handling GPU(s)/CPU exchanges (use -t option to set the number of CPU threads).

Features

Usage

https://github.com/Groestlcoin/VanitySearch#usage

Download

Source

ALL NEW! – Groestlcoin EasyVanity 2020

Groestlcoin EasyVanity 2020 is a windows app built from the ground-up and makes it easier than ever before to create your very own bespoke bech32 address(es) when whilst not connected to the internet.
If you're tired of the random, cryptic bech32 addresses generated by regular Groestlcoin clients, then Groestlcoin EasyVanity2020 is the right choice for you to create a more personalised bech32 address. This 2020 version uses the new VanitySearch to generate not only legacy addresses (F prefix) but also Bech32 addresses (grs1 prefix).

Features

Download

Source

Remastered! – Groestlcoin WPF Desktop Wallet (v2.19.0.18)

Groestlcoin WPF is an alternative full node client with optional lightweight 'thin-client' mode based on WPF. Windows Presentation Foundation (WPF) is one of Microsoft's latest approaches to a GUI framework, used with the .NET framework. Its main advantages over the original Groestlcoin client include support for exporting blockchain.dat and including a lite wallet mode.
This wallet was previously deprecated but has been brought back to life with modern standards.

Features

Remastered Improvements

Download

Source

ALL NEW! – BIP39 Key Tool

Groestlcoin BIP39 Key Tool is a GUI interface for generating Groestlcoin public and private keys. It is a standalone tool which can be used offline.

Features

Download

Windows
Linux :
 pip3 install -r requirements.txt python3 bip39\_gui.py 

Source

ALL NEW! – Electrum Personal Server

Groestlcoin Electrum Personal Server aims to make using Electrum Groestlcoin wallet more secure and more private. It makes it easy to connect your Electrum-GRS wallet to your own full node.
It is an implementation of the Electrum-grs server protocol which fulfils the specific need of using the Electrum-grs wallet backed by a full node, but without the heavyweight server backend, for a single user. It allows the user to benefit from all Groestlcoin Core's resource-saving features like pruning, blocks only and disabled txindex. All Electrum-GRS's feature-richness like hardware wallet integration, multi-signature wallets, offline signing, seed recovery phrases, coin control and so on can still be used, but connected only to the user's own full node.
Full node wallets are important in Groestlcoin because they are a big part of what makes the system be trust-less. No longer do people have to trust a financial institution like a bank or PayPal, they can run software on their own computers. If Groestlcoin is digital gold, then a full node wallet is your own personal goldsmith who checks for you that received payments are genuine.
Full node wallets are also important for privacy. Using Electrum-GRS under default configuration requires it to send (hashes of) all your Groestlcoin addresses to some server. That server can then easily spy on your transactions. Full node wallets like Groestlcoin Electrum Personal Server would download the entire blockchain and scan it for the user's own addresses, and therefore don't reveal to anyone else which Groestlcoin addresses they are interested in.
Groestlcoin Electrum Personal Server can also broadcast transactions through Tor which improves privacy by resisting traffic analysis for broadcasted transactions which can link the IP address of the user to the transaction. If enabled this would happen transparently whenever the user simply clicks "Send" on a transaction in Electrum-grs wallet.
Note: Currently Groestlcoin Electrum Personal Server can only accept one connection at a time.

Features

Download

Windows
Linux / OSX (Instructions)

Source

UPDATED – Android Wallet 7.38.1 - Main Net + Test Net

The app allows you to send and receive Groestlcoin on your device using QR codes and URI links.
When using this app, please back up your wallet and email them to yourself! This will save your wallet in a password protected file. Then your coins can be retrieved even if you lose your phone.

Changes

Download

Main Net
Main Net (FDroid)
Test Net

Source

UPDATED – Groestlcoin Sentinel 3.5.06 (Android)

Groestlcoin Sentinel is a great solution for anyone who wants the convenience and utility of a hot wallet for receiving payments directly into their cold storage (or hardware wallets).
Sentinel accepts XPUB's, YPUB'S, ZPUB's and individual Groestlcoin address. Once added you will be able to view balances, view transactions, and (in the case of XPUB's, YPUB's and ZPUB's) deterministically generate addresses for that wallet.
Groestlcoin Sentinel is a fork of Groestlcoin Samourai Wallet with all spending and transaction building code removed.

Changes

Download

Source

UPDATED – P2Pool Test Net

Changes

Download

Pre-Hosted Testnet P2Pool is available via http://testp2pool.groestlcoin.org:21330/static/

Source

submitted by Yokomoko_Saleen to groestlcoin [link] [comments]

Komodo's 2.0 Infographic Contest: 5,000 KMD Grand Prize!

Komodo's 2.0 Infographic Contest: 5,000 KMD Grand Prize!

https://preview.redd.it/0yq7rwnkjdq11.png?width=1500&format=png&auto=webp&s=950dd49d7e1f7f1e421f7074bd030aec064e6ac7
A total prize pool of 7,000 KMD in our infographic contest
Calling all creatives to take part in our infographic contest and compete for a prize of 7,000 KMD. The winning infographic will explain the architecture of Komodo Platform’s technology. Winners will be those who are able to communicate our architecture and tech visually. This contest will run primarily on Reddit, with the exception of resources being posted to Medium and a master twitter thread for submissions on Twitter. You'll find links at the bottom of this post.

Prizes for winning infographics.

Are you a creative designer? Here's what you can win…
  1. A grand prize of 5,000 KMD
  2. Two runner-up prizes of 500 KMD each
  3. Two third-place prizes of 250 KMD each

Prizes for sharing and giving feedback!

Not a designer? That's OK. You can still participate and win! We'll award five lucky winners 100 KMD each for sharing and promoting the contest. Winners will be picked in a raffle. If you'd like to take part click here https://gleam.io/MwMtO/komodos-20-infographic-contest-5000-kmd-grand-prize and share this post with your friends.

Your Goals

  • Create a high-quality infographic that illustrates the genesis of our platform, the working tech that has been created and how Komodo has been built differently, and deliberately, from the very beginning to ensure security, scalability and interoperability. This is why we refer to the architecture, because Komodo was designed to overcome common problems like congestion, governance and attacks that other platforms did not foresee or prevent, from the beginning. This is Komodo DNA.
  • Share your submission far and wide and encourage your friends and followers to vote for you.
  • Encourage feedback, ask questions and make your infographic the best that it can be.

Our Criteria to Judge

Please note that upvotes and shares are not the only criteria we'll use to judge winners. While useful, we will value creativity, good questions and discussion on Reddit highly. When sharing your posts you will score more highly if people comment, provide feedback and are engaged.
  • How well the infographic conveys our working tech, it's core concepts and plans to build on top of it.
  • How well the infographic illustrates our story, purpose and conveys our tech so that it's easy to understand.
  • Constructive discussion, questions and feedback on Reddit that lead to improvement.
  • Sentiment and comments generated across all our social media. This will not include vanity metrics like likes or shares.
  • Upvotes on Reddit for the author's submission post ONLY. All votes will be counted (i.e. doesn't matter which week they were made).
  • Retweets of the submission in our master thread ONLY. Include your handle and a cover image in your submission. This means if you promote yourself on Twitter you ought to promote the tweet with your work in it.

How do you win?

You may submit up to two infographics. By submitting an infographic, you understand Komodo may post and use your submissions on our digital channels during and after the contest. Each infographic must have it's own post.
  • Create a post on Komodo's subreddit using the 'infographic contest' flair.
  • Add the infographic image into the Reddit post.
  • Include your Twitter handle.
  • Include a social media friendly cover image for us to use when we tweet your submission out.
  • Post a link to your submission post here in the comments for all to see.

Contest Timeline Guide (these dates indicative and are subject to change).

  • 7th September. Announcement. If you're reading this on Reddit before the big announcement then well done! You have two extra days before this is announced on Friday.
  • 10th - 21st September. Research and Questions. We will promote the contest, invite questions and requests for resources, in the comments of this master Reddit post (because this means all information and good questions will be visible to all participants).
  • 22nd September. Draft Submissions. Creatives to submit their draft infographics on Reddit. All submissions need to have their own post and then be linked to in the comments of this master post. This is important to remember!
  • 24th - 30th September. Feedback. A period of one week will be devoted to promoting the submissions and asking the community and team to give you feedback.
  • 1st October. Final Submissions.
  • 2nd - 8th October. Voting. A week of promoting your work and at the end we'll count votes, consider feedback and pick our winners.
  • 15th October. Winners Declared. The final decision by judges. Votes and community feedback counts towards judging but do not have final say.

Resources

If you need help please post in this thread, or email [[email protected]](mailto:[email protected]) with ‘Infographic Contest’ in the subject line.
  1. A list of resources for the Komodo infographic contest including tools to create infographics.
  2. Komodo Platform: Redefining The Architecture Of Blockchain Platforms
  3. A bullet point study aid to help you understand the history of Komodo’s architecture.
  4. Logo Pack https://komodoplatform.com/wp-content/uploads/2018/03/Komodo-Logo-Pack.zip
  5. Mylo's notes on Software & Platform Architecture for Designers in the Infographic Contest
  6. Mylo's Conceptual Model of Architecture
  7. Video: A brief history of our working tech and an animated timeline of the Komodo Platform.
  8. Video: Komodo Atomic Swaps Explained.
Also please let us know if you are, or you know, a good GUI developer because we'd love to hear from them. Ask them to DM ca333#0118 or SHossain#8093 on Discord.

Entries and submissions for the infographic contest. You can click here to see them all in a scrollable thread on Twitter.

25/09/18 - First Round of Feedback

Infographics should use graphical design elements to visually represent the Komodo Architecture Story found here: https://komodoplatform.com/komodo-platform-a-brief-overview/ included in our ‘required reading’. There’s also a bullet point aid: https://medium.com/@benohanlon/bullet-point-aid-to-help-you-the-history-of-komodos-architecture-dced35b29965 you may find useful.
  • We want to stress that the infographic ought to focus on the Architecture story. In the first round we've found many have focused on the five pillars which is a part of it but not the focus.
  • Copy should be short and concise and not dominate the infographic. The idea is to simplify the story and not to copy and paste directly from the story.
  • Colour Palette - avoid heavy usage of the old KMD green and yellow-orange. Would prefer usage of the interim KMD colour palette.
  • Recommended fonts: Montseratt, Roboto, Open Sans, Helvetica, or Arial.
  • Graphical - Imagery should complement the associated copy. Diagrams are encouraged in place of simple icons to explain more complex technology concepts.
  • Interim KMD colour palette
Interim KMD Colour Palette
If you’ve not been included in the first round it’s because the submission hadn’t been made when the team reviewed. Don’t worry though because we’re organising hangouts and further feedback to help.
  • #001 Infographic Link // Reddit Post Link by thesudio. There’s a lot of good points made, however, these would work better if there is a clear narrative and flow to the information being presented. Otherwise, it can be overwhelming and confusing to the reader. The #1 objective is to visually depict the architecture story and how KMD is redefining blockchain platform architecture.
  • #002 Infographic Link // Reddit Post Link by thesudio. We like that there is a clear structure and clear messaging aligned to each of the 5 pillars. However, the infographic should be focused on telling the architecture story vs the pillars.
  • #003 Infographic Link // Reddit Post Link by VolsenVols. Love how you’ve incorporated our existing graphic design elements into the infographic. This is heading in the right direction and the level of copy and content are well balanced. It would be nice to align this closer to the architecture story and to expand on the different layers of our technology using the same style.
  • #004 Infographic Link // Reddit Post Link by dexter_laabo. Needs to tell the architecture story. This looks more like it took information from our current website. “Anonymous” is not a key aspect of our technology that we’re focusing on.
  • #005 Infographic Link // Reddit Post Link by savandra. The visuals are strong but the narrative could be stronger. It would be nice to align this closer to the architecture story and to expand on the different layers of our technology using the same style.
  • #006 Infographic Link // Reddit Post Link by VolsenVols. Team prefers the other submission style in entry #003.
  • #007 Infographic Link // Reddit Post Link by cryptol1. Doesn’t depict the architecture narrative. Inaccurately describes cross-chain tech as “proprietary”. Simplification has the wrong messaging associated, should be white-label focused. This is considered more of a graphics versus an infographic. Needs to be more comprehensive.
  • #008 Infographic Link // Reddit Post Link by pacosenda. We like the unique design style and approach taken. Doesn’t follow the architecture narrative. Should be expanded out as it is a bit short on content with no clear flow or narrative.
  • #009 Infographic Link // Reddit Post Link by jeanetteLine. Great level of detail and thought on the layout and content. Doesn’t, however, cover the architecture story. Would be preferred if the design direction reflects interim colour and style vs. legacy KMD. The roadmap should be avoided. Looks like they borrowed more from the website than the guidelines.
  • #010 Infographic Link // Reddit Post Link by Meyse. Very creative way to explain and layout the content. This could be expanded out more to encompass the entire architecture story. Cross-chain verifications/smart contracts, blockchain bridging need to be incorporated in.
  • #011 Infographic Link // Reddit Post Link by Brenny431. Follows the 5 pillars versus the architecture story. Would prefer stronger visuals and design elements.
  • #012 Infographic Link // Reddit Post Link by ProofDraw. Design elements are good but need to follow architecture story versus 5 pillars.
  • #013 Infographic Link // Reddit Post Link by sayonara_girl. Needs to follow the architecture story.
  • #014 Infographic Link // Reddit Post Link by Limiter02. Good thought has gone into the copy, however, there’s way too much of it. Would prefer stronger visuals and utilizing a more visual storytelling approach. Doesn’t follow the architecture story. Remove the lizard.
  • #015 Infographic Link // Reddit Post Link by piptothemoon. Great thought into visually representing key points. Needs to be expanded out to incorporate the architecture story, but this is heading in the right direction from a visual storytelling POV.
  • #016 Infographic Link // Reddit Post Link by thecryptofoundation. Love the timeline approach, and mostly followed the guidelines and architecture story. Also, like the incorporation of accomplishments at the end. Would like to get the stock imagery used to reflect our interim colour palette. Not all visuals match what is being represented in the copy.
  • #017 Infographic Link // Reddit Post Link by jsteneros. As discussed in the Zoom call, this graphic is really solid but a little heavy on the copy. Would be good to see more visualizations of the info. This graphic hits on some of the important messages (e.g. Komodo is built differently from other blockchain platforms and solves many of the issues that first-gen platforms are struggling with) but it would be great if there was more information about Komodo’s architecture and how Komodo is different from other platforms.
  • #018 Infographic Link // Reddit Post Link by gravigocrypto. This one was also discussed in the Zoom call. Outstanding visuals and overall design. The info follows the architecture story well but could be stronger if the 3 layers of Komodo’s architecture were tied together into one, coherent visual. It’s a challenging task but that’s part of the contest : )
  • #019 Infographic Link // Reddit Post Link by PacoSenda. This is a really creative infographic, which is great! However, we’d really like to see the visuals a bit more in line with fonts and color palette described above in the “First Round of Feedback” section. Also, as with the feedback for many of the infographic submissions, sticking to the Komodo architecture story would be best.
  • #020 Infographic Link // Reddit Post Link by emmanmalaman. The visuals are pretty cool but this one misses most of our core messaging. It would be much stronger if it followed the architecture story and touched on the info provided in this post. There’s definitely potential here but it needs some work.
  • #021 Infographic Link // Reddit Post Link by immimidada. The colors and visuals here are spot-on. It’s also really great that it sets up the problem and then presents the Komodo solution. However, the problem and solution aren’t defined exactly the way we’d like. Check out the architecture narrative to learn more, and try to follow that story a bit more closely.
  • #022 Infographic Link // Reddit Post Link by mohitgfx3. This one is a bit heavy on the KMD logos. We’re really hoping to see a visualization of Komodo’s infrastructure architecture. As with the feedback for many of the infographics, it would be best to re-read Komodo’s architecture story and try to stick to that as much as possible. Using images from the current website is also not a great approach, as we’re preparing to launch a new site in the coming months.
  • #023 Infographic Link // Reddit Post Link by u/sayonara_girl. Some of the visuals are cool! It’s missing the narrative we’re looking for. In general, less copy and more visual storytelling would improve this graphic a lot. We’d like to see a smooth, linear flow of information. Take another look at the architecture story and try to follow that narrative.
  • #024 Infographic Link // Reddit Post Link by brunopugens. This one follows the narrative well! But it’s a little heavy on the copy. It would be much stronger if the architecture was displayed visually, rather than explained with text. Also, the design is cool but it’s difficult to read b/c the perspective of the text is skewed. It’s a really cool idea but might be better to put the text flat for the sake of readability and clarity.

We hosted a round of live feedback sessions via Zoom. The recording is here:

https://soundcloud.com/blockchainists/zoom-call-first-round-of-feedback-for-komodos-infographic-contest#t=3:50

Timeline

The first block in the KMD blockchain was mined just under two years ago, on September 13, 2016 to 9:04 PM. Since then, Komodo has demonstrated a commitment to innovation and established a history of execution.
  • February 21, 2016 — The vision for Komodo Platform is born with jl777’s Declaration of Independence.
  • September 13, 2016 — The first block in the KMD chain is mined.
  • October 15, 2016 — Komodo’s initial coin offering (ICO) is launched.
  • November 20, 2016 — Komodo’s ICO comes to a close with a total of 2,639 BTC raised.
  • January 2017 — The Komodo Mainnet is launched, complete with independent assetchains and delayed Proof of Work security.
  • January 31, 2017 — The KMD coins purchased in the ICO are issued.
  • March 2017 — Komodo’s development team develops one of the first atomic swap protocols.
  • July 2017 — Thousands of atomic swaps are made in a public, observable setting.
  • August 2017 — Private, zero-knowledge trades made possible with Jumblr, Komodo’s native shuffler.
  • October 2017 — Komodo develops a way to make atomic swaps in SPV Mode (“Lite Mode”), thus eliminating the need for traders to download entire blockchains to do atomic swaps.
  • November 2017 — First GUI for Komodo’s atomic-swap-powered decentralized exchange (DEX) is released, making atomic swap trading more accessible than ever before.
  • January 2018 — The mobile version of Agama wallet is released.
  • February 2018 — A public stress test allows 13,900 atomic swaps in a 48 hour period.
  • March 2018Komodo bridges the gap between Bitcoin-protocol-based coins and Ethereum-based ERC-20 tokens, providing support for 95% of coins and tokens in existence.
  • March 2018 — Komodo holds its second annual Notary Node Elections.
  • May 2018 — The world’s first decentralized ICO is held on Komodo Platform.
  • June 2018 — The alpha release of HyperDEX, a new GUI for Komodo’s decentralized exchange, is launched.
  • July 2018 — Komodo enters a partnership with Netcoins, making KMD coins available for purchase with fiat currencies at over 21,000 locations across three continents.
  • July 2018 — Komodo announces the 5 Pillars of Blockchain technology and begins introducing some Komodo 2.0 technology features, like Federated Multi-Chain Syncing and Cross-Chain Smart Contracts.
  • August 2018 — Komodo takes two big steps towards mass adoption, announces a collaboration with Ideas By Nature, an industry-leading blockchain agency, and releases a full briefing on the development on UTXO-based smart contracts.

Achievements

  • Cryptomiso.com is a website that ranks 866 different blockchain projects according to the Github commit history of that project’s most popular repo. Komodo is ranked #1 overall for Github commits over the last 12 months.
  • China's Ministry Research Initiative regularly ranks Komodo in the top 10.
  • Binance CEO highlights Komodo (see this Five Bullet Friday edition for more info).

If you would like to update your post, please edit and add to the post so people can see the different iterations. Entries and submissions for the infographic contest. You can click here to see them all in a scrollable thread on Twitter.

submitted by benohanlon to komodoplatform [link] [comments]

It's finally here! Tautulli v2 [beta] (formerly PlexPy v2)

It's finally here! Tautulli v2 [beta] (formerly PlexPy v2).

The long awaited for PlexPy v2 is finally here with a new name Tautulli! Also check us out on the new Plex Labs!
I'm looking for some brave people to help me test some new feature before I fully release them. It's a very big update so I want to make sure everything is working.
Warning: This may mess up your PlexPy install and/or your database. You have been warned. Only join the beta if you are serious about testing and reporting bugs, otherwise I strongly recommend you wait until the final release.

Changelog

v2.0.0-beta (2017-12-18)

v2.0.1-beta (2017-12-19)

v2.0.2-beta (2017-12-24)

v2.0.3-beta (2017-12-25)

v2.0.4-beta (2017-12-29)

v2.0.5-beta (2017-12-31)

v2.0.6-beta (2017-12-31)

v2.0.7-beta (2018-01-01)

v2.0.8-beta (2018-01-03)

v2.0.9-beta (2018-01-03)

v2.0.10-beta (2018-01-04)

v2.0.11-beta (2018-01-05)

v2.0.12-beta (2018-01-07)

v2.0.13-beta (2018-01-13)

v2.0.14-beta (2018-01-20)

v2.0.15-beta (2018-01-27)

v2.0.16-beta (2018-01-30)

v2.0.17-beta (2018-02-03)

v2.0.18-beta (2018-02-12)

v2.0.19-beta (2018-02-16)

v2.0.20-beta (2018-02-24)

v2.0.21-beta (2018-03-04)

v2.0.22-beta (2018-03-09)

"I'm interested! Where do I sign up?"

Assuming you already have PlexPy installed using git, all you need to do is follow these steps:
  1. Backup your database! Go to the PlexPy Settings > General tab > Backup Database. You will need to restore this if something messes up. I'm not helping you if you mess up your database and you didn't create a backup.
  2. Shut down PlexPy by going to Settings > Shutdown.
  3. Using your shell/command line, run the following from the PlexPy folder:
    git fetch git checkout beta 
  4. Start Tautulli as normal.
  5. Post below if you find any bugs (include logs). Please don't post on GitHub issues or the Plex forum thread with bugs/issues from the beta test. If you do, I will laugh at you and delete your post.
    • Please read the issues guidelines before report any problems, and refer to the FAQ for common issues.
    • New features can be submitted on FeatHub (use the search to see if it has already been requested). Please read the feature request guidelines before requesting new features.
    • Join the Discord Server chat for faster help and general chit chat. (Note: the Gitter chat is no longer being used.)
If you want to revert back to the version of PlexPy before beta testing:
Warning: You will not be able to use your v2 database with v1!
  1. Shut down Tautulli by going to Settings > Shutdown.
  2. Restore your backed up plexpy.db file (it can be found in the backup folder).
  3. Using your shell/command line, run the following from the PlexPy folder:
    git checkout master 
  4. Start PlexPy as normal.
Buy me a coffee if you want to support the project! - PayPal | Bitcoin: 3FdfJAyNWU15Sf11U9FTgPHuP1hPz32eEN

Answers to your questions:

  • Why did you call it Tautulli?
    • Because it sounds cool and means "to watch or monitor" in Inuktitut.
  • I don't like the new name!
    • That's too bad. Also, that is not a question.
  • When will v2 be out of beta?
    • When I feel like there are no more major bugs with it. SoonTM.
  • Is there an iOS app?
    • No, there isn't. It costs money to be an iOS developer.
submitted by SwiftPanda16 to PleX [link] [comments]

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